Product Designer
I run UX and UI projects for manufacturers of medical and industrial devices — from research through to supervising the build.
About
I’m a product designer with a background in industrial design. I work on interfaces for medical devices, screenless products and B2B platforms.
My projects often sit between a physical product, its digital interface and the larger system behind both.
What draws me to design
Creating something from nothing means choosing one path from many possible ones.
Every project can develop in several different ways, and I find it fascinating that the choices we make eventually shape a small part of someone’s reality.
I like bringing structure to complexity without removing what makes a problem interesting. Before designing individual screens, I try to understand the whole system — its users, constraints, states, edge cases and dependencies.
Practice
I run UX and UI projects for manufacturers of medical and industrial devices — from research through to supervising the build.
I design screens for devices working inside hardware constraints, with accessibility as a starting assumption rather than a final stage.
CarePump — interfaces for a family of lymphatic drainage devices. I was responsible for the design of both interfaces.
A diploma on wearable systems for patients with mechanical circulatory support.
Process
Conversations with the client and with users, competitive analysis, and understanding the technical constraints.
Goals, audience, and the rules that order every design decision that follows.
Information structure, interface states and user paths.
Wireframes and the visual layer — from variants to one coherent system.
Verification with users and with the client’s team, and corrections before handover.
Handover to developers or to production, and supervision so that what gets built matches the design.
Principles
I treat accessibility as a design assumption, not a final stage. On a medical device it is often the difference between someone being able to use it and not.
I try to be clear about what each element contributes to an interface. When the reason is not clear, I reconsider whether it needs to be there.
I keep to what we agree and I do not pass pressure on to the team. Clients and developers know what to expect at every stage.
Curiosity
I’m curious about technologies that change how people interact with products: AI, voice interfaces, screenless devices, light, motion and embedded systems.
Alongside digital technology, I follow developments in biomaterials and more responsible forms of production. I’m particularly interested in projects where digital systems, physical products and material innovation meet.
Outside work
Outside work, I spend as much time as I can outdoors. I like longer bike rides, especially when I can leave the city for a while.
I also go bouldering from time to time. I’m not an expert — I simply enjoy the movement and the satisfaction of working out a route.