About

I design digital products for complex, specialist contexts.

I’m a product designer with a background in industrial design. I work on interfaces for medical devices, screenless products and B2B platforms.

My projects often sit between a physical product, its digital interface and the larger system behind both.

What draws me to design

Creating something from nothing means choosing one path from many possible ones.

Every project can develop in several different ways, and I find it fascinating that the choices we make eventually shape a small part of someone’s reality.

I like bringing structure to complexity without removing what makes a problem interesting. Before designing individual screens, I try to understand the whole system — its users, constraints, states, edge cases and dependencies.

Practice

What I do

Product Designer

Husarska Design Studio

I run UX and UI projects for manufacturers of medical and industrial devices — from research through to supervising the build.

Embedded interfaces

MedTech and industry

I design screens for devices working inside hardware constraints, with accessibility as a starting assumption rather than a final stage.

Red Dot Design Award

2023, team award

CarePump — interfaces for a family of lymphatic drainage devices. I was responsible for the design of both interfaces.

MA in Industrial Design

Academy of Fine Arts, Kraków, 2024

A diploma on wearable systems for patients with mechanical circulatory support.

Process

How I work

  1. STEP 1

    Research

    Conversations with the client and with users, competitive analysis, and understanding the technical constraints.

  2. STEP 2

    Strategy

    Goals, audience, and the rules that order every design decision that follows.

  3. STEP 3

    Architecture

    Information structure, interface states and user paths.

  4. STEP 4

    Design

    Wireframes and the visual layer — from variants to one coherent system.

  5. STEP 5

    Testing

    Verification with users and with the client’s team, and corrections before handover.

  6. STEP 6

    Build

    Handover to developers or to production, and supervision so that what gets built matches the design.

Principles

My principles

Accessibility from the start

I treat accessibility as a design assumption, not a final stage. On a medical device it is often the difference between someone being able to use it and not.

Every decision has a reason

I try to be clear about what each element contributes to an interface. When the reason is not clear, I reconsider whether it needs to be there.

Predictable to work with

I keep to what we agree and I do not pass pressure on to the team. Clients and developers know what to expect at every stage.

Curiosity

Curious about new forms of interaction.

I’m curious about technologies that change how people interact with products: AI, voice interfaces, screenless devices, light, motion and embedded systems.

Alongside digital technology, I follow developments in biomaterials and more responsible forms of production. I’m particularly interested in projects where digital systems, physical products and material innovation meet.

  • Embedded UI
  • Voice & AI
  • Biomaterials
  • Physical products

Outside work

Usually outside, preferably on two wheels.

Outside work, I spend as much time as I can outdoors. I like longer bike rides, especially when I can leave the city for a while.

I also go bouldering from time to time. I’m not an expert — I simply enjoy the movement and the satisfaction of working out a route.