INTERACTION DESIGN · RETAIL · NO-SCREEN DEVICE

A screenless help button that always shows what’s happening

cPOD helps shoppers get an answer without searching for staff. One press starts a conversation: AI handles simple questions or calls the right person. I designed how the device explains each step through light and voice.

cPOD blue pulse light pattern
ROLE

Interaction design, user scenarios, wayfinding

CLIENT

Retail-tech start-up building a smart call button for DIY, sports, furniture and electronics stores

METHODS

Store visits, user scenarios, state mapping, light and voice language

STATUS

In progress — stage 1 delivered (2026)

TEAM

Husarska Design Studio — Jadwiga Husarska-Sobina, Stefan Hamiga (industrial design), Joanna Rudzińska · electronics: Red Electronics

01 THE PROBLEM

Shoppers need help now. Staff are three aisles away.

In shortAnswer simple questions automatically and make every staff handover visible.

Existing call buttons only send a ping. Staff walk over without knowing why, while the shopper waits without confirmation.

WHAT WE HEARD FROM THE STORE AND THE CLIENT

01

“Did anyone hear me?”

Existing buttons do not confirm that the call went through.

02

Most questions are routine

Around two-thirds are “where is it?” or “how much?” — questions AI can answer immediately.

03

Hard to spot across an aisle

The device needs to be noticeable from 5–10 metres away.

04

Staff arrive without context

A ping shows the location, not the question. Staff may arrive without the right key or product.

Store visit distance study 1Store visit distance study 2Store visit distance study 3
Store visit in Kraków: how close do people stand to talk to a device? 1 m, 70 cm, 40 cm

02 HOW I THOUGHT ABOUT IT

Start with the shopper’s next question

In shortColour shows status. Rhythm shows progress.

With no screen, every signal has to answer a real question: Did it hear me? Is it thinking? Is someone coming?
THE SHOPPER ASKSWHAT LIMITS USWHAT WE DECIDED
“Did it hear me?”

No screen. A noisy aisle. A press is easy to doubt.

A single flash the moment the button goes down — before any voice.

“Is it listening to me?”

The microphone is invisible. People stop talking if nothing reacts.

While listening, the ring grows and shrinks with the shopper’s voice.

“Is it thinking, or stuck?”

The AI needs a few seconds to answer.

A slow breathing rhythm, unrelated to sound — clearly different from listening.

“Is someone coming? When?”

No screen for an arrival time. Staff may be busy.

Blue while waiting, green once accepted. The green countdown blinks faster as staff get closer.

“What do I do now?”

One button only. Older and blind shoppers.

Every voice prompt ends with the next step. Silent states get a short sound.

03 USER SCENARIOS

Four shoppers, one shared journey

In shortEvery scenario follows the same five moments, from noticing the device to getting help.

I compared four store visits side by side to find the moments the device must support for everyone.
01Notice it
02Press and ask
03Answer or call
04Wait
05Done
Pierre, 45

DIY store · burst pipe at home, stressed

Scans the aisle in a hurry — has to see help from far away
“Which fittings do I need for this pipe?”
The AI can’t advise on the repair → calls a plumbing expert
Needs to know how long — or he leaves
The expert arrives with the right part
Karolina, 34

Sports store · with twins, hands full

Kids running around — spots the device at eye level
Presses with her elbow: “Where are the swim goggles?”
The AI answers: aisle 12, on the left
—
The light fades on its own
Marek, 41

Furniture store · wants a display set

Lost between the room sets
“I want to order this set.”
Needs a person → request sent with what he asked
Blue while waiting, then a green countdown: “Marta will be with you in 2 minutes”
The advisor already knows what he wants
Antoni, 68

Electronics store · avoids screens

A plain sign — “Got a question? Press.” — draws him in
Not sure it heard him → the flash and greeting confirm it
Asks about a TV in a locked case → staff called
Hears “Tomasz will be here in 3 minutes”
Staff arrive with the key
So the device must…
Be seen from 5–10 m, without relying on light
Confirm the press before it speaks
Answer simple questions; pass the rest on with context
Show the wait without a screen
Close by itself and go dark

04 INTERACTION MODEL

Seventeen states, three paths, five colours

In shortOne rule set keeps AI answers, staff calls and errors consistent.

Each state has a colour, light pattern and voice prompt. Together they form the implementation reference for the electronics team.

WhiteTalking with the AI

BlueRequest sent to staff

GreenStaff on the way / arrived

OrangeDidn’t catch that

RedDevice or service failure

View the full state map17 states across AI, staff and error paths

AI PATH — QUICK ANSWER

STANDBY→READY→LISTENING→PROCESSING→ANSWERING→FOLLOW_UP→COMPLETED

IF THE AI DIDN’T CATCH THE QUESTION

CLARIFY

STAFF PATH — CALL A PERSON

CONFIRM_STAFF→SEND_REQUEST→WAIT_ACCEPT→WAIT_STAFF→COMPLETED

CAN ALSO END AS

CANCELLED→CLIENT_ABSENT

EXCEPTIONS — FROM ANY STATE

SERVICE_ERROR→OFFLINE

05 DECISIONS

Six choices that kept the device simple

In shortClarity, accessibility and battery life mattered more than adding another signal or control.

For each choice, I compared the simplest option with the one that best supported the shopper.
01

Colour = status, rhythm = stage

INSTEAD OFOne colour per state

Seventeen colours nobody can learn. Two independent signals are readable even for people with colour-blindness: the rhythm still works without the colour.

02

The ring is off at rest

INSTEAD OFA glow that is always on to attract attention

The battery has to last about five years. Visibility comes from the shape and the signage around the device; light is spent only during a conversation.

03

Orange for “I didn’t understand”, red only for failure

INSTEAD OFOne error colour for everything

A mumbled question is not a breakdown. Red would tell the shopper the device is broken — or that they did something wrong.

04

A countdown that speeds up

INSTEAD OFA number to read, or nothing at all

The store manager wanted an arrival time “like Uber”. With no screen, a rhythm that quickens as staff get closer says the same without reading.

05

Hold to cancel, auto-close after 90 s

INSTEAD OFA second “cancel” button

One button keeps the device obvious for everyone. Holding is a different gesture from pressing, and the device asks once before it gives up.

06

Every prompt ends with the next step

INSTEAD OFOpen questions like “How can I help?” and silence after

Shoppers in a hurry, older people and blind shoppers need to know what to do next. Silent states get a short sound for the same reason.

06 LIGHT LANGUAGE

Ten patterns. One meaning each.

In shortEvery movement answers a shopper’s question. None is decorative.

These reference loops show the electronics team how each state should feel and behave.
Single flash light pattern01

Single flash

Press confirmed

Speaking light pattern02

Speaking

Follows the speaker

Listening light pattern03

Listening

Follows the shopper’s voice

Breathing light pattern04

Breathing

Thinking

Smooth fade light pattern05

Smooth fade

Back to rest

Pulse · blue light pattern06

Pulse · blue

Waiting for staff

Countdown · green light pattern07

Countdown · green

Staff on the way

Fade · green light pattern08

Fade · green

Staff arrived

Blink · orange light pattern09

Blink · orange

Didn’t catch that

Double flash · red light pattern10

Double flash · red

Failure

At rest the ring is off. Light is spent only while someone is using the device — the battery is meant to last about five years.

07 TWO PATHS

Answer now, or show that help is coming

In shortAI resolves simple requests. Everything else becomes a visible handover to staff.

When a person is needed, cPOD sends the question to a staff smartwatch and uses the ring to show what happens next.

QUICK AI ANSWER

Press

Touch confirmed

Greets

“How can I help you today?”

Listens

“Where are the swim goggles?”

Thinks

A few seconds

Answers

“Aisle 12, on the left.”

Ends

Back to rest

CALL A MEMBER OF STAFF

Press

Touch confirmed

Greets

“How can I help you today?”

Listens

“I need an advisor.”

Request sent

“I’ve called someone.”

On the way

“Tomasz will be here in 3 minutes.”

Staff arrived

Session ends

08 NOTES

Make it easy to spot and reach

In shortPlacement and signage make cPOD visible without keeping the light on.

Stage 1 defined initial assumptions for visibility and mounting. Both still need testing.
Visibility at three distancesHow shoppers notice a device that is dark at rest

A small device on a crowded rack disappears, and the ring is dark at rest. So visibility is a system of signs on three reading distances:

Macro (over 15 m) — store zones and hanging banners.

Meso (3–15 m) — blade signs, pillar wraps, floor graphics. This is where the shopper should spot cPOD.

Micro (under 2 m) — the button, a pictogram and one line: “Got a question? Press.”

Mounting assumptionsReference placement, height and speaking distance

Five mounting options were compared: wall or pillar, rack module, counter stand, freestanding stand and a mobile version. Wall or pillar is the reference for now.

Working numbers: button at about 140 cm, speaking distance 30–40 cm, noticed from 5–10 m. The height still needs checking with wheelchair users and people pushing carts.

09 STATUS

Stage 1 delivered. Testing comes next.

In shortThe team now has one specification connecting scenarios, states, light, voice and placement.

Next, we will test the chosen shape with users and prepare an in-store pilot.
DEVICE

One button · mic · speaker · LED ring

POWER

Battery, about five years

STATES

17 in three paths

LIGHT PATTERNS

10

MY PART

— Four user scenarios and the shared journey

— State map for three paths

— Colour and light language, ten patterns

— Rules for voice prompts

— Visibility guidelines and store-visit analysis

HANDED OVER

— State tables with colour, light and voice prompt for every state

— Reference animations for the electronics team

— Visibility and marking guidelines

— Brief for the industrial design team